Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Raveness + Paladin
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
similar
This is your plan
- 1
Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
- 2
Paladin: Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).
If after roll 1 5× Hand for Resolute Faith! are reachable.
Resolute Faith! deals a documented 10 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.
- 3
Raveness + Paladin: Coordinate Raveness und Paladin: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Raveness
Raveness looks for reliable damage.
Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).
If after roll 1 a small straight for Craven are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).
If after roll 1 4× Raven Eye for Chamber are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Paladin
Paladin looks for reliable damage.
Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).
If after roll 1 5× Hand for Resolute Faith! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.
Keep 4× Hand and reroll all dice not needed, aiming at Righteous Prayer (4 dice).
If after roll 1 4× Hand for Righteous Prayer are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Resolute Faith!.
Keep 3× Sword + 2× Helmet and reroll all dice not needed, aiming at Righteous Combat (5 dice).
If after roll 1 3× Sword + 2× Helmet for Righteous Combat are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Resolute Faith!.
Watch out for this
- Role overlap within the team.
- Survival coverage 1/4.
- Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Nothing More prevents ~2.
- Fantastic Terrors! can weaken opposing attacks.
- Divine Defense prevents ~2.
Partners and alternatives
Raveness: Relative partner fit #2 of 37 (Paladin)
Adds extra damage pressure (42 versus 49).
No documented direct interaction – the rating relies solely on role and survival balance.
These partners fit better
- Shadow Thief · #1 of 37 · Poor fit
Adds extra damage pressure (44 versus 49).
No documented direct interaction – the rating relies solely on role and survival balance.