Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Raveness + Gunslinger

How well does this team play together?

Poorly matched team combination

Team rank #325 of 703Relative partner fit #5 of 37 (Gunslinger)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).

    If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.

    Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Craven.

  2. 2

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies bounty/knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  3. 3

    Raveness + Gunslinger: Coordinate Raveness und Gunslinger: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Raveness

Raveness looks for reliable damage.

  • Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).

    If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Craven.

  • Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).

    If after roll 1 a small straight for Craven are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.

  • Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).

    If after roll 1 4× Raven Eye for Chamber are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.

Gunslinger

Gunslinger looks for reliable damage.

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Nothing More prevents ~2.
  • Fantastic Terrors! can weaken opposing attacks.
  • Duel prevents ~2.

Partners and alternatives

Raveness: Relative partner fit #5 of 37 (Gunslinger)

Adds extra damage pressure (37 versus 49).

No documented direct interaction – the rating relies solely on role and survival balance.

These partners fit better