Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Raveness + Black Panther
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
similar
This is your plan
- 1
Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
- 2
Black Panther: Keep 5× Panther and reroll all dice not needed, aiming at Wakanda Forever! (5 dice).
If after roll 1 5× Panther for Wakanda Forever! are reachable.
Wakanda Forever! deals a documented 11 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Meteoric Punch.
- 3
Raveness + Black Panther: Coordinate Raveness und Black Panther: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Raveness
Raveness looks for reliable damage.
Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).
If after roll 1 a small straight for Craven are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).
If after roll 1 4× Raven Eye for Chamber are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Black Panther
Black Panther looks for reliable damage.
Keep 5× Panther and reroll all dice not needed, aiming at Wakanda Forever! (5 dice).
If after roll 1 5× Panther for Wakanda Forever! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Meteoric Punch.
Keep a small straight and reroll all dice not needed, aiming at Meteoric Punch (4 dice).
If after roll 1 a small straight for Meteoric Punch are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Wakanda Forever!.
Keep 2× Slash + 2× Vibranium + 1× Panther and reroll all dice not needed, aiming at Triple Threat (5 dice).
If after roll 1 2× Slash + 2× Vibranium + 1× Panther for Triple Threat are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Wakanda Forever!.
Watch out for this
- Survival coverage 1/4.
- Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Multiple fragile figures in the team.
- Nothing More prevents ~2.
- Fantastic Terrors! can weaken opposing attacks.
- Bashenga's Honor prevents ~1.5.
Partners and alternatives
Raveness: Relative partner fit #4 of 37 (Black Panther)
No documented direct interaction – the rating relies solely on role and survival balance.
These partners fit better
- Shadow Thief · #1 of 37 · Poor fit
Adds extra damage pressure (44 versus 49).
No documented direct interaction – the rating relies solely on role and survival balance.
- Paladin · #2 of 37 · Poor fit
Adds extra damage pressure (42 versus 49).
No documented direct interaction – the rating relies solely on role and survival balance.
- Rogue · #3 of 37 · Poor fit
Adds extra damage pressure (41 versus 49).
No documented direct interaction – the rating relies solely on role and survival balance.