Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Psylocke + Seraph

How well does this team play together?

Poorly matched team combination

Team rank #161 of 703Relative partner fit #5 of 37 (Seraph)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Psylocke: Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    Otherworlder! deals a documented 11 damage and applies paralyze, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  2. 2

    Seraph: Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice).

    If after roll 1 5× Pendant for Split the Heavens! are reachable.

    Split the Heavens! deals a documented 13 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Highest Power.

  3. 3

    Psylocke + Seraph: Coordinate Psylocke und Seraph: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Psylocke

Psylocke looks for reliable damage.

  • Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  • Keep 4× Starlight and reroll all dice not needed, aiming at Blade Dance (4 dice).

    If after roll 1 4× Starlight for Blade Dance are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

  • Keep 2× Blade + 2× Mind and reroll all dice not needed, aiming at Paralysis (4 dice).

    If after roll 1 2× Blade + 2× Mind for Paralysis are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

Seraph

Seraph looks for reliable damage.

  • Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice).

    If after roll 1 5× Pendant for Split the Heavens! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Highest Power.

  • Keep 4× Pendant and reroll all dice not needed, aiming at Highest Power (4 dice).

    If after roll 1 4× Pendant for Highest Power are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!.

  • Keep 1× Blade + 1× Wings + 1× Cross + 1× Pendant and reroll all dice not needed, aiming at Holy Smite (4 dice).

    If after roll 1 1× Blade + 1× Wings + 1× Cross + 1× Pendant for Holy Smite are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Parry can weaken opposing attacks.
  • Highest Power can weaken opposing attacks.

Partners and alternatives

Psylocke: Relative partner fit #5 of 37 (Seraph)

Adds new roles: damage.

No documented direct interaction – the rating relies solely on role and survival balance.

These partners fit better