Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Psylocke + Raveness

How well does this team play together?

Poorly matched team combination

Team rank #212 of 703Relative partner fit #1 of 37 (Raveness)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Psylocke: Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    Otherworlder! deals a documented 11 damage and applies paralyze, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  2. 2

    Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).

    If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.

    Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Craven.

  3. 3

    Psylocke + Raveness: Coordinate Psylocke und Raveness: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Psylocke

Psylocke looks for reliable damage.

  • Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  • Keep 4× Starlight and reroll all dice not needed, aiming at Blade Dance (4 dice).

    If after roll 1 4× Starlight for Blade Dance are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

  • Keep 2× Blade + 2× Mind and reroll all dice not needed, aiming at Paralysis (4 dice).

    If after roll 1 2× Blade + 2× Mind for Paralysis are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

Raveness

Raveness looks for reliable damage.

  • Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).

    If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Craven.

  • Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).

    If after roll 1 a small straight for Craven are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.

  • Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).

    If after roll 1 4× Raven Eye for Chamber are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Parry can weaken opposing attacks.
  • Nothing More prevents ~2.
  • Fantastic Terrors! can weaken opposing attacks.

Partners and alternatives

Psylocke: Relative partner fit #1 of 37 (Raveness)

Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

Adds new roles: damage.

This is already the best partner choice for Raveness.