Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Psylocke + Ninja

How well does this team play together?

Poorly matched team combination

Team rank #183 of 703Relative partner fit #2 of 37 (Ninja)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Psylocke: Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    Otherworlder! deals a documented 11 damage and applies paralyze, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  2. 2

    Ninja: Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    Walk the Line deals a documented 12 damage and bypasses the defence roll, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  3. 3

    Psylocke + Ninja: Coordinate Psylocke und Ninja: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Psylocke

Psylocke looks for reliable damage.

  • Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  • Keep 4× Starlight and reroll all dice not needed, aiming at Blade Dance (4 dice).

    If after roll 1 4× Starlight for Blade Dance are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

  • Keep 2× Blade + 2× Mind and reroll all dice not needed, aiming at Paralysis (4 dice).

    If after roll 1 2× Blade + 2× Mind for Paralysis are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

Ninja

Ninja looks for reliable damage.

  • Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  • Keep 5× Mask and reroll all dice not needed, aiming at Assassinate! (5 dice).

    If after roll 1 5× Mask for Assassinate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Walk the Line.

  • Keep 4× Mask and reroll all dice not needed, aiming at Shadewalk (4 dice).

    If after roll 1 4× Mask for Shadewalk are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Walk the Line.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Parry can weaken opposing attacks.

Partners and alternatives

Psylocke: Relative partner fit #2 of 37 (Ninja)

Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

Adds new roles: damage.

These partners fit better