Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Psylocke + Headless Horseman
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
similar
This is your plan
- 1
Psylocke: Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).
If after roll 1 5× Starlight for Otherworlder! are reachable.
Otherworlder! deals a documented 11 damage and applies paralyze, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.
- 2
Headless Horseman: Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).
If after roll 1 5× Scare for Dreadful Charge! are reachable.
Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.
- 3
Psylocke + Headless Horseman: Coordinate Psylocke und Headless Horseman: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Psylocke
Psylocke looks for reliable damage.
Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).
If after roll 1 5× Starlight for Otherworlder! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.
Keep 4× Starlight and reroll all dice not needed, aiming at Blade Dance (4 dice).
If after roll 1 4× Starlight for Blade Dance are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.
Keep 2× Blade + 2× Mind and reroll all dice not needed, aiming at Paralysis (4 dice).
If after roll 1 2× Blade + 2× Mind for Paralysis are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.
Headless Horseman
Headless Horseman looks for reliable damage.
Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).
If after roll 1 5× Scare for Dreadful Charge! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.
Keep 3× Axe + 2× Scare and reroll all dice not needed, aiming at Spectral Assault (5 dice).
If after roll 1 3× Axe + 2× Scare for Spectral Assault are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!.
Keep a small straight and reroll all dice not needed, aiming at Sow Despair (4 dice).
If after roll 1 a small straight for Sow Despair are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!.
Watch out for this
- Survival coverage 0/4.
- Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Multiple fragile figures in the team.
- Parry can weaken opposing attacks.
Partners and alternatives
Psylocke: Relative partner fit #4 of 37 (Headless Horseman)
Adds new roles: damage.
No documented direct interaction – the rating relies solely on role and survival balance.
These partners fit better
- Raveness · #1 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
- Ninja · #2 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
- Iceman · #3 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.