Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Huntress + Raveness
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
similar
This is your plan
- 1
Huntress: Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).
If after roll 1 5× Tiger for Jungle Fury! are reachable.
Jungle Fury! deals a documented 12 damage and applies bleed, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Feral.
- 2
Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
- 3
Huntress + Raveness: Coordinate Huntress und Raveness: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Huntress
Huntress looks for reliable damage.
Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).
If after roll 1 5× Tiger for Jungle Fury! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Feral.
Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice).
If after roll 1 4× Tiger for Feral are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.
Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice).
If after roll 1 3× Claw + 1× Tiger for Savage are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.
Raveness
Raveness looks for reliable damage.
Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).
If after roll 1 a small straight for Craven are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).
If after roll 1 4× Raven Eye for Chamber are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Watch out for this
- Role overlap within the team.
- Survival coverage 1/4.
- Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Maternal Bond prevents ~2.
- Resuscitate is the documented healing option.
- Nothing More prevents ~2.
Partners and alternatives
Huntress: Relative partner fit #4 of 37 (Raveness)
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
These partners fit better
- Pale Lady · #1 of 37 · Solid choice
6 documented interactions between both effect sets (direct synergy 100).
Adds new roles: damage.
- Ninja · #2 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
- Iceman · #3 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.